Search Issue Tracker
Fixed
Fixed in 2023.3.0b2
Votes
0
Found in
2022.3.7f1
2023.1.8f1
2023.2.0b4
2023.3.0a1
Issue ID
UUM-46002
Regression
No
Font Fallback selects characters from the wrong Font Asset when the Fallback Font Asset's Font Weight fields are set to use Font Asset
Reproduction steps:
1. Open the attached project “TestFontFallback”
2. Open the “Assets/Scenes/SampleScene” Scene
3. Inspect the Game view
Expected result: The first line is rendered in bold characters, and the second line is rendered in regular characters
Actual result: Both lines are rendered in bold characters
Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4
Reproducible on: macOS 13.4.1 (c)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 2023.3.0b2):
Fixed issue where the wrong fallback would be used when using styles