Search Issue Tracker
Fixed
Fixed in 2023.3.0b2
Votes
0
Found in
2022.3.7f1
2023.1.8f1
2023.2.0b4
2023.3.0a1
Issue ID
UUM-46002
Regression
No
Font Fallback selects characters from the wrong Font Asset when the Fallback Font Asset's Font Weight fields are set to use Font Asset
Reproduction steps:
1. Open the attached project “TestFontFallback”
2. Open the “Assets/Scenes/SampleScene” Scene
3. Inspect the Game view
Expected result: The first line is rendered in bold characters, and the second line is rendered in regular characters
Actual result: Both lines are rendered in bold characters
Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4
Reproducible on: macOS 13.4.1 (c)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note (fix version 2023.3.0b2):
Fixed issue where the wrong fallback would be used when using styles