Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2019.3.0f2
2019.4.4f1
Issue ID
1265482
Regression
Yes
First layout preset in the list disappears when Editor is recompiled
To reproduce:
1. Create and open a new Unity project
2. Select Window > Layouts
3. Observe the first layout preset in the list (Rever factory settings if no presets are available)
4. Select Assets > Create > C# Script
5. Select Window > Layouts
Expected result: The first layout preset is still available in the list
Actual result: The first layout preset is removed from the list
Reproducible in: 2019.3.0f2, 2019.4.6f1
Not reproducible in: 2018.4.26f1, 2019.3.0f1, 2020.1.0a1, 2020.1.0f1, 2020.2.0a19
Note: The layout preset is not deleted, it's only not being displayed in the Editor - reopening the project solves the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
- ArgumentException error is thrown when using a specific layout
Resolution Note (fix version 2020.1):
Fixed in 2020.x Unity versions
Resolution Note (fix version 2019.4):
Fixed in - 2019.4.14f1