Search Issue Tracker
Fixed
Fixed in 1.9.2
Votes
0
Found in [Package]
1.9.2
Issue ID
ADDR-1444
Regression
No
'EventCollector' and 'ResourceManagerCallbacks' GameObjects get created in the Hierarchy when a script is edited
How to reproduce:
1. Open the attached project (hermes-flow.zip)
2. In the Hierarchy window select ToggleLanguage GameObject
3. Click to edit the ToggleLanguage Script Component 'LocalizationTest' in the code editor
4. Make any changes in the Script and save it (adding a comment is enough)
5. Select the ToggleLanguage in the Hierarchy window again (or make sure it was already selected)
Expected result: no new GameObjects are created
Actual result: 'EventCollector' and 'ResourceManagerCallbacks' GameObjects occur in scene hierarchy (on steps 2 and 5)
Reproducible with: 0.6.0-preview (2019.3.11f1, 2020.1.0b6), 0.6.1-preview (2020.2.0a8)
Could not test with package versions: 0.5.1-preview and below (LocalizedTable.SharedData isn't introduced)
Notes:
1. ToggleLanguage' and 'TestAssetLoc' Components can be removed for simplicity as the issue occurs without them
2. After deleting LocalizationTest Script attribute 'HideLabel' which comes from the Sirenix namespace (Odin asset) the issue doesn't occur
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Imported FBX is rendered differently in Game view when comparing to Scene view
- "GetAllOverlapping failed" Error displayed in console or endless loading process on Application.Message.LeftButtonUp when cycle-selecting GameObjects with GPU Resident Drawer enabled
- Scene View has an inverted Game View window when changing from Game View to Scene View on a specific project
- An error is thrown when one TreeView root element is dragged and held over a parent element but is dropped between the elements
- Text Object position shifts when selecting multiple Text Objects and expanding the Extra Settings in the Inspector
Add comment