Search Issue Tracker
Fixed in 2019.1.X
Votes
2
Found in
2019.1.0a2
2019.1.0a9
Issue ID
1100732
Regression
Yes
Errors spewed in the console on switching the platform
Errors spewed in the console on switching the platform.
Steps To reproduce:
1. Download the project from : https://oc.unity3d.com/index.php/s/KCXAozid6yuh5DX
2. File > Build Settings > Switch to a different platform.
Observed Result:
1. "Channel or buffer mismatch in DSPGraph.ReadMix, re-init the DSPGraph with matching speaker and buffer size configurations" error is spewed in the console on switching to a different platform.
2. On Running any scene following error appears in the console: Trying to create a material from string - this is no longer supported.
UnityEngine.Material:.ctor(String)
_Visualizer:CreateLineMaterial() (at Assets/Common/_Visualizer.cs:51)
_Visualizer:OnPostRender() (at Assets/Common/_Visualizer.cs:11)
Reproducible On: 2019.1.0a9, 2019.1.0a2
Not Reproducible On: 2019.1.0a1, 2018.3.0b10
Environment: Occurs only on mac
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
guywald
Dec 03, 2018 06:32
I get the same error message without switching systems.
Mac OS 10.14.1,
Unity 2019.1.0.a10