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Fixed in 5.3.4
Fixed in 5.4.X
Votes
79
Found in
5.3.0f4
Issue ID
752613
Regression
No
Error when changing quality settings
Error changing the quality settings, in realtime, from "half res texture quality" to "full res texture quality"
Comments (24)
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speedis
Feb 10, 2016 19:11
I was completely wrong, this still isn't fixed.
speedis
Feb 10, 2016 15:45
I meant 5.3.2p3
speedis
Feb 10, 2016 15:44
Just noticed this was fixed in the latest 5.3.1p3 release!
Cro007
Feb 01, 2016 18:41
Hopefully this will be addressed ASAP.. this is breaking bug.. Can't release preview version until this is fixed
Draco-Nared
Jan 29, 2016 09:21
Issue appears on 5.3.2p1
There are two problems happening when changing the resolution of textures realtime:
1. When changing from "not-full" to "full", the standalone build crashes. There is no problems in the editor.
2. When chaniging from "full" to "not-full", some of the ui elements (especially those that are builtin the editor) in the standalone build get corrupted. No problems in the editor.
Workarounds:
1. setting tex res in all quality levels to full.
2. allowing to change tex res only before starting the game.
alan-lawrance
Jan 26, 2016 21:22
Confirmed issue in 5.3.1p3
This impacts our ability to scale the game perf based on user changing quality settings.
GhostTownGames
Jan 13, 2016 13:23
I have the same issue "unity trying to reload asset from disk that is not stored on disk", changing quality settings at runtime to a setting with a different texture quality (in this case going to half-res from a default of full-res). Quality level definitely included in the build for that platform (windows standaone, x86-64). Not changing texture quality, the error doesn't happen so we're doing that for now.
navi2121
Jan 13, 2016 00:44
This got same problem, but if change Texture Quality from HALF to FULL.
From FULL to half - working!
UPD: correct. From HALF to FULL game crashed (Standart Windows 32bit EXE)
Lee7
Jan 05, 2016 17:19
Same error, messes up RTPv3.
xzbobzx
Dec 30, 2015 22:11
Same problem, same error "unity trying to reload asset from disk that is not stored on disk". I hope it gets fixed soon.