Search Issue Tracker
Active
Under Consideration for 1.0.X
Votes
1
Found in [Package]
1.0.10 (Patch 1)
Issue ID
ECSB-444
Regression
No
[Entities] [Android] UI Game Object missing sprite when using content management and sprite atlas
Reproduction steps:
1. Open the attached project "ReproProj" with the Android platform
2. Open the “/Assets/Scenes/SampleScene” Scene
3. Build And Run on an Android device
4. Observe the Scene in the Player
Expected result: The Scene is not missing any Sprites as seen in NoRepro.jpg
Actual result: The Scene is missing the Sprite of GameObject as seen in Repro.jpg
Reproducible with: 1.0.0-pre.15 (2022.3.1f1), 1.0.10 (2022.3.1f1)
Could not test with: 1.0.0-exp.12 (2022.3.1f1) (Assets\UI\UI.Component\UI.cs(2,22): error CS0234: The type or namespace name 'Content' does not exist in the namespace 'Unity.Entities')
Reproducible with devices:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Windows standalone Player
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
Testing environment: Windows 10 Enterprise 21H2
Notes:
- Does not reproduce in Play Mode
- Reproduces on Windows standalone Player
- Reproduces on IOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SSGI + DLSS looks very bad
- Building 3D Sample Scenes (URP) Project fails
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
- The Physics 2D Profiler module does not display the information about processed physics in the scene when profiling the application as a Development Build
- A Script Component that has a serialized custom class is not detecting changes in the first boolean variable when entering the Play mode with the Script Components GameObject opened in the Inspector
Add comment