Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.2.0b5
Issue ID
935503
Regression
No
Enabling loop and Changing playback speed starts video playback
To reproduce:
1. Open attached project
2. Run Scene
3. Wait until video finishes playing
4. Enable loop
5. Change playback speed
Actual behaviour: macOS: Video is resets to first frame when loop is enabled and playback speed change starts video playback (Only with H264 codec).
Windows 10: Video is resets to first frame when loop is enabled, but doesn't start playing when playback speed is changed.
Android: Video is resets to first frame when loop is enabled, but doesn't start playing when playback speed is changed.
Expected: Video shouldn't be reset to first frame when loop is enabled and playback speed changes should start video playback.
Reproducible: 2017.1.f3, 2017.2.0b5, 2017.3.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
shubhamswaraj2021
Aug 22, 2020 11:29
good one <a href="https://www.lyricsauto.com">lyricsauto</a>