Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.2.0b13
2023.3.0a8
Issue ID
UUM-53810
Regression
No
[Editor][Windows] Alt+tabbing to or opening a window from the taskbar should activate that window, not just the app
The change to allow multiple Unity windows in the taskbar and alt+tab menu allows the user to select the window to open but doesn't actually activate that window and the last active view in it. It just activates the Unity app and whatever window and view was active before.
Repro:
- Start the Unity editor.
- In preferences, enable the option to show secondary windows in taskbar (last item under "General".)
- Restart the editor
- Break out a tab so there are two windows.
- Alt+tab to the other window - or - select the other window from the taskbar preview
Result: Unity activates, but the last active window and view becomes active. Not necessarily the window the user tabbed to.
Expected: The window that is tabbed to or selected from the preview should activate and its last active view given focus.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
Resolution Note:
win32 doesn't give a good message to detect which specific app window received focus.