Search Issue Tracker
Fixed in 2018.3.X
Votes
21
Found in
2017.3.0b2
Issue ID
966679
Regression
No
Editor performance degradation when working with big Tilemap
How to reproduce:
1. Open the "Project.zip" project
2. Open the "MainScene" scene
3. Try painting some tiles into the tilemap
Actual result: Unity starts lagging/freezing. (gif attached)
Expected result: Unity shouldn't be lagging.
Note: The Editor works fine when editing tilemap while in Play mode.
Reproducible with:2017.2.0p1, 2017.3.0b9, 2018.1.0a4.
------------------------------
fixed in 2018.3.0a6 - use prefab mode to edit tilemaps.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL
over99999
Nov 21, 2017 02:57
Same here, but I don't think mine is big enough, but it's already lagging in editor.