Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.3.0b7
Issue ID
1093688
Regression
Yes
[Editor] GUI errors occur on opening the scene when 2 light components are attached to a game object
GUI errors occur on opening the scene when 2 light components are attached to a game object
Steps to Repro:
1. Open attached project
2. Open "Sample" scene
3. Check console
Actual result:
1. GUI errors appear in the console
2. Errors appear every time scene is opened
Note:
1. In 2018.3 It's not allowed to add 2 light components on a game object
2. This occurs when an older project was updated to 2018.3
3. Project used
https://assetstore.unity.com/packages/templates/tutorials/mecanim-gdc2013-sample-project-9896
Occurring with:
2019.1.0a6, 2018.3.0b7, 2018.3.0a1
Working with:
2018.2.11f1
Environment:
Windows and Mac
Stack Trace:
Error 1:
The system is not interested in this transform, SetSystemInterested may only be called on transforms that are set interested.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error 2:
The system is already interested in this transform, SetSystemInterested may only be called once.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error 3:
If the system is getting enabled, then it can't have any previous changes registered
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The animation package which exposed this issue has been fixed.
As for correcting the cryptic error itself no consensus has emerged and it doesn't look bad enough to raise the priority.
Also note that it's not normally possible to add 2 light components to a game object since it's disallowed in the UI.