Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b3
2019.1.0a10
Issue ID
1104490
Regression
Yes
[Editor] Game window doesn't minimize with Shift + Space in Play mode
Game window does not minimize when a mouse is hovered over it and Shift + Space is pressed in play mode
Steps to reproduce:
1. Create a new project
2. Hit Play
3. Hover mouse over Game tab and Press Shift + Space
4. Again Press Shift + Space on Maximized Game window.
Actual Result:
Game window doesn't minimize in Play mode
Expected result:
Game window should minimize even in Play mode.
Work Around:
Select "Maximize from the context menu of the Game window.
Reproducible on:
2019.1.0a10, 2018.3.0b12, 2018.3.0b3
Works on:
2018.3.0b2, 2018.2.0f2
Note:
Refer attached video
Environment:
Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (2018.3.X):
Closing the issue by Resolving it as By Design based on the inputs by Leonardo Carneiro.
Added comments from Leonardo from slack for reference:
I'm inclined to close it as by design or won't fix.
If we revert the behaviour to how it was before, users then cannot test their games if the game needs Shift+Space pressed for the game behaviour.
This points to a missing functionality, the ability for users to pick which shortcuts should be available when in playmode.