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Fixed in 5.5.0
Votes
18
Found in
5.4.0f2
Issue ID
817145
Regression
Yes
[Editor][DirectX] Destroying/Deactivating Worldspace canvas crashes editor
Steps to reproduce:
1. Open attached project "817145repro.zip"
2. Open scene "delete" and run it
3. Press space key and Unity will crash once Destroy(canvas.gameObject) is called
Not reproducible in standalone builds
Reproduced with: 5.4.0f2, 5.4.0f3, 5.5.0a5
Not reproducible: 5.4.0f1
Unity crashes at: std::_Tree<std::_Tset_traits<TextureID,std::less<TextureID>,stl_allocator<TextureID,57,16>,0> >::_Insert
Comments (16)
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vis2k
Aug 17, 2016 13:51
@JULIUSJ I submitted a report as Case #818891 with a attached project. Was flagged as duplicate, but you should still see it.
JuliusJ
Aug 12, 2016 11:02
Hey Mac/OpenGL guys, could you report bug with repro project attached? We've tried to reproduce this on OpenGL using repro project of this case but there was no crash. When reporting please include # of this case for easier tracking. Thanks!
vis2k
Aug 11, 2016 11:10
Happens to me on OSX (OpenGL 4.1) too.
shadiradio
Aug 11, 2016 06:23
This still occurs for me on 5.4.0p1, and I don't think it's only DirectX - it happens on my Mac as well. Definitely a regression, and I basically can't get through a game now without crashing.
kensct
Aug 04, 2016 10:26
Any workaround? Spent about 4 hours to work out this was the issue ><
shadiradio
Jul 30, 2016 09:07
Just ran into this as well.