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Fixed in 5.5.0

Votes

18

Found in

5.4.0f2

Issue ID

817145

Regression

Yes

[Editor][DirectX] Destroying/Deactivating Worldspace canvas crashes editor

UI

-

Steps to reproduce:

1. Open attached project "817145repro.zip"
2. Open scene "delete" and run it
3. Press space key and Unity will crash once Destroy(canvas.gameObject) is called

Not reproducible in standalone builds

Reproduced with: 5.4.0f2, 5.4.0f3, 5.5.0a5
Not reproducible: 5.4.0f1

Unity crashes at: std::_Tree<std::_Tset_traits<TextureID,std::less<TextureID>,stl_allocator<TextureID,57,16>,0> >::_Insert

Comments (16)

  1. vis2k

    Aug 17, 2016 13:51

    @JULIUSJ I submitted a report as Case #818891 with a attached project. Was flagged as duplicate, but you should still see it.

  2. JuliusJ

    Aug 12, 2016 11:02

    Hey Mac/OpenGL guys, could you report bug with repro project attached? We've tried to reproduce this on OpenGL using repro project of this case but there was no crash. When reporting please include # of this case for easier tracking. Thanks!

  3. vis2k

    Aug 11, 2016 11:10

    Happens to me on OSX (OpenGL 4.1) too.

  4. shadiradio

    Aug 11, 2016 06:23

    This still occurs for me on 5.4.0p1, and I don't think it's only DirectX - it happens on my Mac as well. Definitely a regression, and I basically can't get through a game now without crashing.

  5. kensct

    Aug 04, 2016 10:26

    Any workaround? Spent about 4 hours to work out this was the issue ><

  6. shadiradio

    Jul 30, 2016 09:07

    Just ran into this as well.

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