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Fixed in 2019.1

Votes

0

Found in

2019.1.0a10

2019.1.0a14

Issue ID

1118266

Regression

Yes

Editor crashes when ScriptableObject filename does not match class name when reloading the ScriptableObject

Asset Importers

-

Steps to reproduce:
1. Open supplied project
2. Click menu item "Examples" -> "Reload ScriptableObject Example"

Expected: no crash
Actual: crashes

Reproduced in: 2019.1.0a10, 2019.1.0a14, 2019.2.0a2
Not reproduced in: 2017.4.0f1, 2017.4.18f1*, 2018.3.3f1*, 2019.1.0a1*, 2019.1.0a9*

Notes:
*Console just throws: Failed to reload ScripableObject.
UnityEngine.Debug:LogError(Object)
ScriptableObjectReload:ReloadScriptableObject() (at Assets/TotallyWrongFilename.cs:76)

Stack trace:
0x00007FF6A1E62FE9 (Unity) SerializableManagedRefTransfer::TransferTextBased<SerializableManagedRefBackupGenerator,YAMLRead>
0x00007FF6A36D8C56 (Unity) MonoBehaviour::VirtualRedirectTransfer
0x00007FF6A1EA9AE3 (Unity) SerializedFile::ReadObject
0x00007FF6A1E791BA (Unity) PersistentManager::ReadAndActivateObjectThreaded
0x00007FF6A1E771E9 (Unity) PersistentManager::LoadObjectsThreaded
0x00007FF6A1E76F60 (Unity) PersistentManager::LoadObjects
0x00007FF6A22C3B81 (Unity) ReloadAssets<core::hash_set<UnityGUID,core::hash<UnityGUID>,std::equal_to<UnityGUID> > >
0x00007FF6A22D29B0 (Unity) AssetInterface::ProcessAssetsImplementation
0x00007FF6A22DD929 (Unity) AssetInterface::StopAssetEditing
0x00007FF6A22D7568 (Unity) AssetInterface::RefreshInternal
0x00007FF6A22D4595 (Unity) AssetInterface::Refresh
0x00007FF6A2264E89 (Unity) AssetDatabase::Refresh
0x00007FF6A16F8694 (Unity) AssetDatabase_CUSTOM_Refresh
0x0000028BCC09E58E (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AssetDatabase:Refresh (UnityEditor.ImportAssetOptions)
0x0000028BCC09E463 (Mono JIT Code) [C:\buildslave\unity\build\artifacts\WinEditor\modules\Editor\AssetDatabaseBindings.gen.cs:307] UnityEditor.AssetDatabase:Refresh ()
0x0000028BCC0944C3 (Mono JIT Code) [E:\Downloads\ScriptableObjectReloadCrash\ScriptableObjectReloadCrash\Assets\TotallyWrongFilename.cs:68] ScriptableObjectReload:ReloadScriptableObject ()
0x0000028BCC094885 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007FFA557FBFEB (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFA55781F52 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\object.c:2921] do_runtime_invoke
0x00007FFA5578AF4F (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\object.c:2968] mono_runtime_invoke
0x00007FF6A370C0B2 (Unity) scripting_method_invoke
0x00007FF6A3706241 (Unity) ScriptingInvocation::Invoke
0x00007FF6A37064BE (Unity) ScriptingInvocation::InvokeChecked
0x00007FF6A18A9705 (Unity) ScriptCommands::InvokeMenuItemWithContext
0x00007FF6A18A54B1 (Unity) ScriptCommands::Execute
0x00007FF6A1C40E57 (Unity) MenuController::ExecuteMenuItem
0x00007FF6A21D7910 (Unity) ProcessMainWindowMessages
0x00007FF6A21CB4F1 (Unity) ContainerWindow::ContainerWndProc
0x00007FFAC1086D41 (USER32) CallWindowProcW
0x00007FFAC1086713 (USER32) DispatchMessageW
0x00007FF6A21D47FC (Unity) MainMessageLoop
0x00007FF6A21DE0E6 (Unity) WinMain
0x00007FF6A4C683D2 (Unity) __scrt_common_main_seh
0x00007FFABF1B3034 (KERNEL32) BaseThreadInitThunk
0x00007FFAC1703691 (ntdll) RtlUserThreadStart

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