Search Issue Tracker
Duplicate
Votes
2
Found in [Package]
0.14.0-preview.18
Issue ID
1270580
Regression
No
[ECS] GameObjectConversionUtility.ConvertGameObjectHierarchy does not maintain scale and rotation
Reproduction steps:
1. Open user's attached project and scene "SampleScene"
2. Enter Play Mode
3. In Game View, click on "Button"
4. Observe "UMADynamicCharacterAvatar" and the entity that's spawned on top of it
Expected result: The Entity maintains the scale and rotation of the original Prefab
Actual result: The Entity is larger and rotated 180 degrees
Reproducible with: 2020.1.3f1 (Entities 0.14.0-preview.18)
Could not test with: 2018.4.26f1, 2019.4.9f1, 2020.2.0a21 (console errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note:
Caused by setup issue. Error message has been added to avoid this in the future.