Search Issue Tracker
Duplicate
Votes
2
Found in [Package]
0.14.0-preview.18
Issue ID
1270580
Regression
No
[ECS] GameObjectConversionUtility.ConvertGameObjectHierarchy does not maintain scale and rotation
Reproduction steps:
1. Open user's attached project and scene "SampleScene"
2. Enter Play Mode
3. In Game View, click on "Button"
4. Observe "UMADynamicCharacterAvatar" and the entity that's spawned on top of it
Expected result: The Entity maintains the scale and rotation of the original Prefab
Actual result: The Entity is larger and rotated 180 degrees
Reproducible with: 2020.1.3f1 (Entities 0.14.0-preview.18)
Could not test with: 2018.4.26f1, 2019.4.9f1, 2020.2.0a21 (console errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
- Avatar Mask dropdowns in the Inspector reset and collapse whenever the Asset Type is deselected
- Category filter overlaps with the search bar icon in the Test Runner window when the window is minimized
- Deletion prompt is opened when trying to delete a Parent Blendtree State via delete shortcut
- “Assertion Failed”, “Invalid AABB a” and Mesh errors are thrown when editing Group Seed or Frequency settings for Tree Object
Resolution Note:
Caused by setup issue. Error message has been added to avoid this in the future.