Search Issue Tracker
By Design
Votes
0
Found in
2021.3.47f1
2022.3.55f1
6000.0.32f1
6000.1.0a8
Issue ID
UUM-90987
Regression
No
Dragging multiple Sprite Assets in the Hierarchy only offers to create an Animation and not separate GameObjects
How to reproduce:
1. Create a new 2D Unity Project
2. In the Project window, create at least two Sprite Assets (right-click -> Create -> 2D -> Sprites)
3. Select the created Sprite Assets and drag them to the Hierarchy
4. Observe the pop-up window
Expected results: Unity offers to create either an Animation or GameObjects
Actual results: Unity offers to create only an Animation
Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a8
Reproducible on: macOS Sequoia 15.1 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Multiple Sprites can be created if the Alt/Option is held while doing the drag and drop.