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Won't Fix

Votes

0

Found in [Package]

0.11.0-preview

Issue ID

1353820

Regression

Yes

'Do not use ReadObjectThreaded on scene objects! - After saving Scene error display message

Package: Graph Tools Foundation

-

How to reproduce:
1. Open the attached project's Scene labeled "New Scene"
2. Create a new GameObject
3. Delete the created GameObject
4. Save the Scene
5. Inspect the Console window

Expected result: No errors are thrown
Actual result: "Do not use ReadObjectThreaded on scene objects!" error is thrown

Reproducible with: 0.11.0-preview, 0.11.2-preview (2020.3.15f1, 2021.1.16f1, 2021.2.0b6, 2022.1.0a2)
Not reproducible with: 0.2.3-preview.2 (2019.4.29f1) 0.10.1-preview (2020.3.15f1, 2021.1.16f1, 2021.2.0b6, 2022.1.0a2)
Couldn't test with: 0.11.2-preview (2022.1.0a3, 2022.1.0a4) (unresolvable internal package error)

  1. Resolution Note:

    GTF is moving to trunk and we're no longer updating the package for external users.
    This bug is being fixed in trunk and will be ported to an internal package used by the "partner branch" (so Spotlight customers will be able to benefit from it) at some point in the near future. (PR here: https://ono.unity3d.com/unity/unity/pull-request/132848/_/gtf/feature/21-09-20-staging)
    However, since we can't point to an actual package version, we're marking this as WNF.

Comments (1)

  1. steffenhb

    May 07, 2022 19:26

    I had this issue ("Do not use ReadObjectThreaded on scene objects!"),
    even on empty gamescenes. As soon as I importet a folder it spammed the error several hundred times a sec and many editor stuff malfunctions.

    Sounds stupid, but the cause was a "." (dot) in the imported folder.
    It was like Ali.1009
    Renamed to Ali1009 and the error dissapeard. I tried that multiple times to confirm

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