Search Issue Tracker
Fixed
Fixed in 2022.3.9f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a1
Votes
1
Found in
2022.3.4f1
2023.1.3f1
2023.2.0a22
2023.3.0a1
Issue ID
UUM-41835
Regression
Yes
Dirty Asset Import Settings are not applied when using ModelImporter.SaveAndReimport() method
Reproduction steps:
1. Open the attached “ASDQWE” project
2. In the top menu, select Example > Change Settings Editor
3. In the Change Settings Editor Window, select an Avatar in the “New Avatar” Property
4. In the Project Window, select “Assets/ExampleAnimations/Character (1)@Jumping Down.fbx” Animation
5. In the Change Settings Editor Window, select the “Apply Avatar” Button
6. Observe the Inspector Window
Expected result: The new avatar is set and the settings are applied
Actual result: The new avatar is set, but the settings are not applied
Reproducible with: 2022.2.0b13, 2022.3.4f1, 2023.1.3f1, 2023.2.0a22
Not reproducible with: 2021.3.28f1, 2022.2.0b12
Reproducible on: Intel MacOS 13.4
Note: Additionally, the IsDirty() method can be used and it displays that the import model is dirty
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections
Add comment