Search Issue Tracker
Not Reproducible
Votes
0
Found in
6000.1.0b14
Issue ID
UUM-102874
Regression
No
Depth texture is inverted when Render Mode is set to Multi-pass
How to reproduce:
1. Open the attached project "kkVLOculus.zip"
2. Open Edit>Project Settings...>XR Plug-in Management>OpenXR
3. Change Render Mode to "Multi-pass"
4. Build And Run the project on Meta Quest 2
Expected results: Depth texture is not inverted
Actual results: Depth texture is inverted
Reproducible with: 1.11.0 (6000.0.15f1), 1.14.0 (6000.0.36f1, 6000.1.0b3, 6000.2.0a2)
Could not test with: 2022.3.56f1 (compilation errors when building the project)
Reproducible on these devices:
Oculus (Quest 2), Android 12.1, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Unable to reproduce this issue