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Fixed in 2022.3.14f1



Found in


Issue ID




Depth pass is rendered with an incorrect matrix in the animation preview when using Universal RP



Reproduction steps:
1. Open the “URPAnimationPreview” project
2. Navigate to the Animations folder and select any animation asset (e.g. “Jump--InAir.anim”)
3. Open the Animation tab in the Inspector
4. Observe the animation preview at the bottom of the Inspector

Expected result: The preview is drawn correctly
Actual result: The grid overlaps the model in places where the depth pass doesn’t line up, and the grid is covered by the upside-down depth pass in places where the model isn't

Reproduced in: 2022.2.6f1, 2022.3.4f1, 2023.1.0b14, 2023.1.3f1, 2023.2.0a10, 2023.2.0a11
Not reproduced in: 2021.3.28f1, 2022.2.5f1, 2023.1.0b13, 2023.2.0a12, 2023.2.0a13, 2023.2.0a16, 2023.2.0a22

Reproduced using: macOS 13.4.1 (Intel)

1. Reproduced with Deferred, Forward, and Forward+ rendering
2. Also reproduced with different kinds of shaders
3. Similar old bug: []

  1. Resolution Note (fix version 2022.3.14f1):

    The y flip has been resolved for the animation preview window

  2. Resolution Note (fix version 2022.3.14f1):

    The y flip should now be resolved for the animation preview.

Comments (11)

  1. Aladine

    Aug 19, 2023 19:41

    happens in 2023.3.7f1

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