Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
4.0.0b5
Issue ID
483300
Regression
No
Default screen resolution is ignored if no supported aspect are selected
- Go to Player Settings for Windows Standalone
- In Resolution and Presentation set the resolution to 600 by 350
- Deselect all supported aspect ratios
- Build and Run
Result: the only available resolution is 1920 by 1200
- Go to player setting and check the Others option in the supported aspect ratios
- Build and Run
Result: Available resolutions are 720 by 480 and 1280 by 768
Expected: in both cases I would expect my custom resolution of 600 by 350 to be in the available screen resolution dropdown when I run the build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment