Search Issue Tracker
Fixed
Fixed in 1.0.2
Votes
0
Found in [Package]
1.0.1
Issue ID
XRMRT-50
Regression
No
"Default Network Prefabs" Scriptable Object has a lot of missing GameObjects in the middle of the list
How to reproduce:
1. Create a new MR Multiplayer Tabletop Template project
2. In the Project window, select Assets -> DefaultNetworkPrefabs
3. Observe the ScriptableObject in the Inspector
Expected results: All fields of the list are populated
Actual results: There are GameObjects on the list at the beginning of it and at the end with a lot of GameObjects missing in the middle
Reproducible with: 6000.1.0b12
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 1.0.2):
Scriptable Object for `Default Network Prefabs` has been cleaned up and missing objects have been removed.