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Fixed

Won't Fix in 2022.1.X

Fixed in 2021.3.11f1, 2022.2.0b9

Votes

0

Found in

2021.3.10f1

2022.1.16f1

2022.2.0b8

Issue ID

UUM-14277

Regression

No

Decals ignore Draw Distance values if they use the same Material

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How to reproduce:
1. Open the attached “IN-13919” project
2. Open the “SampleScene” Scene (Assets/Scenes)
3. Focus on the “Decal Projector” GameObject
4. While both “Decal Projector” GameObjects are visible move the view further from the GameObjects

Expected result: One “Decal Projector” GameObject starts to fade later than the other
Actual result: Both “Decal Projector” GameObjects fade almost simultaneously

Reproducible with: 12.1.7 (2021.3.10f1), 13.1.8 (2022.1.16f1), 14.0.3 (2022.2.0b8), 15.0.0 (2023.1.0a8)
Not reproducible with: 15.0.1 (2023.1.0a9)
Couldn’t test with: 10.10.0 (2020.3.39f1) - No Decal Projector GameObject

Reproduced on: macOS Monterey 12.0.1 (Intel)

Note:
- Reproducible on a new project
- Workaround: create a new Decal Material, assign it to the Decal Projector, then re-assign the desired Material
- Not reproducible with HDRP

  1. Resolution Note (fix version 2022.2.0b9):

    Fixed in: 2022.2.0b9

  2. Resolution Note (2022.1.X):

    Issue will be fixed for LTS stream once it releases

  3. Resolution Note (fix version 2021.3.11f1):

    Fixed in: 2021.3.11f1

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