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Fixed

Fixed in 6000.2.1f1, 6000.3.0a5

Votes

0

Found in

6000.2.0b9

6000.3.0a3

Issue ID

UUM-111925

Regression

Yes

CursorMode.ForceSoftware displays both in-game and OS level cursors when the cursor is dragged out and brought back to the Standalone Build and the Project is using the New Input System

-

How to reproduce:

1. Open the project “IN-104135_CursorBug”
2. Open the Scene, Project → Assets → Scenes → SampleScene.scene
3. File → Run and Build
4. In the Standalone Build, tab out, click anywhere, tab back in into the Standalone Build (sometimes takes more than one try)
5. Observe the Mouse Cursor in the Standalone Build

Expected result: Only the textured, custom in-game mouse is visible
Actual result: Both mouse pointers are visible, one from the script and the other from the operating system

Reproducible with: 1.13.1 (6000.2.0a2), 1.14.0 (6000.2.0b5)
Not reproducible with: 1.13.1 (6000.2.0a1), 1.14.0 (6000.1.7f1)
Could not test with: 1.14.0 (6000.2.0a1, 6000.2.0a2) {}({}InputSystemUIInputModel.cs errors), 1.X.X (2022.3.63f1, 6000.0.51f1 6000.1.0a2{}){} (Cursor is frozen when using {{{}.ForceSoftware, on MacOS seems to not appear at all{}}})

Reproducible on: Windows 11
Not reproducible on: MacOS 12 (M1)

Notes:

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