Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
1096883
Regression
No
[AMD Radeon only] CullResults.CreateSharedRendererScene Prevents SceneLoadAsync from being Async
We're breaking down a common reported problem "SceneLoadAsync is not Async" https://fogbugz.unity3d.com/f/cases/845531/ to attempt to address more specific problems. Looking at the Profiler (image attached) one major pain point on the scene load is CullResults.CreateSharedRendererScene
To Reproduce:
1. Open attached project
2. Open the Profiler
3. Rebuild the Asset Bundles (Build > Asset Bundles)
4. Open the load_scene scene
5. Enter playmode
6. Click the load scene button
Afterwards check the Profiler.
Reproduced on: 2017.4, 2018.1, 2018.2, 2018.3, 2019.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment