Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
1096883
Regression
No
[AMD Radeon only] CullResults.CreateSharedRendererScene Prevents SceneLoadAsync from being Async
We're breaking down a common reported problem "SceneLoadAsync is not Async" https://fogbugz.unity3d.com/f/cases/845531/ to attempt to address more specific problems. Looking at the Profiler (image attached) one major pain point on the scene load is CullResults.CreateSharedRendererScene
To Reproduce:
1. Open attached project
2. Open the Profiler
3. Rebuild the Asset Bundles (Build > Asset Bundles)
4. Open the load_scene scene
5. Enter playmode
6. Click the load scene button
Afterwards check the Profiler.
Reproduced on: 2017.4, 2018.1, 2018.2, 2018.3, 2019.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment