Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b9
Issue ID
1005555
Regression
No
Creating a project with the Lightweight template yields a black screen and shader errors
Repro steps:
Create an empty project witht he Lightweight template.
Wait for the project to load up
Notice the errors
Notice the Game screen is completely black
Errors pop up as well:
Shader error in 'LightweightPipeline/Standard (Simple Lighting)': failed to open source file: 'LWRP/ShaderLibrary/LightweightPassShadow.hlsl' at line 128 (on d3d11)
Compiling Vertex program with UNITY_PASS_SHADOWCASTER
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
and:
Assertion failed: Assertion failed on expression: 'success'
UnityEditor.ShaderUtil:CreateShaderAsset(String)
ShaderGraphImporter:OnImportAsset(AssetImportContext) (at C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.shadergraph@0.1.17/Editor/Importers/ShaderGraphImporter.cs:75)
UnityEditor.Experimental.AssetImporters.ScriptedImporter:GenerateAssetData(AssetImportContext)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment