Search Issue Tracker
Duplicate
Votes
0
Found in
2022.3.61f1
6000.0.46f1
6000.1.0b14
6000.2.0a8
Issue ID
UUM-102890
Regression
No
Crash/Freeze when opening a specific project
Steps to reproduce:
1. Open the “user’s attached project”
2. Observe Unity freeze or crash
Reproducible with versions: 2022.1.0a1, 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Reproducible on: macOS 15.3.2 (M1 Max)
Not reproducible on: no other environment tested
First few lines of StackTraces:
{noformat}#0 0x00000104c13d2c in MemoryProfiler::UnregisterAllocation(void*, unsigned long, MemLabelId const&)
#1 0x00000104840398 in MemoryManager::Deallocate(void*, MemLabelId const&, char const*, int)
#2 0x00000104d7f2c0 in LocalFileSystemPosix::Close(FileEntryData&)
#3 0x00000104d79c2c in FileAccessor::Close()
#4 0x00000104d581a8 in File::Close(){noformat}
{noformat}#0 0x0000010444cde4 in void std::__1::__tree_balance_after_insert<std::__1::__tree_node_base<void*>*>(std::__1::__tree_node_base<void*>*, std::__1::__tree_node_base<void*>*)
#1 0x00000104e02bd4 in PersistentManager::GetStreamNameSpaceInternal(int)
#2 0x00000104e09c40 in PersistentManager::GetSerializedFileIfObjectAvailable(int, long long, PersistentManager::LockFlags)
#3 0x00000104e0b520 in PersistentManager::ReadAndActivateObjectThreaded(int, SerializedObjectIdentifier const&, SerializedFile*, bool, bool, PersistentManager::LockFlags)
#4 0x00000104e0a928 in PersistentManager::ReadObjectThreaded(int, PersistentManager::LockFlags){noformat}
-
Resolution Note:
We identified this bug as a duplicate, which is currently in the process of being fixed.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-101784
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Using CTRL+ALT+A shortcut for Add Component throws GUI Rendering Errors
- Crash on MonoBehaviour::Transfer<YAMLRead> when upgrading the Magic Leap XR Plugin
- Image is distorted when VisualElement is scaled and Scale Mode set to scale-and-crop
- Euler angles return different values during Animation Event when using Playables API and the time is 0
- Editor is frozen on "Reloading Domain" when entering Play Mode for the second time using Socket.Poll(-1, ...)
This is a duplicate of issue #UUM-101784