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Fixed
Fixed in 6000.0.13f1
Votes
0
Found in
2021.3.37f1
2022.3.31f1
6000.0.4f1
7000.0.0a1
Issue ID
UUM-72829
Regression
No
Crash on UnityMain while in Player when mesh.vertexBufferTarget and mesh.indexBufferTarget is set in a specific order
Reproduction steps:
1. Open the attached “repro-IN-76657“ project
2. Build the project with “Scenes/SampleScene” added in the “Scenes In Build“ list
3. After the build finishes, open the “repro_IN-76657/Build“ folder and run the “UnityCrashMay24“ executable
4. Observe the crash
Reproducible with: 2021.3.39f1, 2022.3.31f1, 6000.0.12f1
Fixed in: 6000.0.13f1
Reproducible on: Windows 11 (10.0.22631) (user’s), Windows 10 (22H2)
Not reproducible on: No other environments tested
Notes:
* Crash is only reproducible in Player and not in the Editor
* Reproducible after deleting the Library folder before building
* Unity Bug Reporter window doesn’t appear after the crash
First few lines of the stack trace:
0x00007FFD9C4C926E (UnityPlayer) UnityMain
0x00007FFD9BC55E96 (UnityPlayer) UnityMain
0x00007FFD9BC545D0 (UnityPlayer) UnityMain
0x00007FFE38E37344 (KERNEL32) BaseThreadInitThunk
0x00007FFE3A2C26B1 (ntdll) RtlUserThreadStart
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