Search Issue Tracker

Active

Under Consideration for 2021.3.X, 2022.3.X

Votes

0

Found in

2021.3.37f1

2022.3.31f1

6000.0.4f1

Issue ID

UUM-72829

Regression

No

Crash on UnityMain while in Player when mesh.vertexBufferTarget and mesh.indexBufferTarget is set in a specific order

--

-

Reproduction steps:
1. Open the attached “repro-IN-76657“ project
2. Build the project with “Scenes/SampleScene” added in the “Scenes In Build“ list
3. After the build finishes, open the “repro_IN-76657/Build“ folder and run the “UnityCrashMay24“ executable
4. Observe the crash

Reproducible with: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1

Reproducible on: Windows 11 (10.0.22631) (user’s), Windows 10 (22H2)
Not reproducible on: No other environments tested

Notes:

* Crash is only reproducible in Player and not in the Editor
* Reproducible after deleting the Library folder before building
* Unity Bug Reporter window doesn’t appear after the crash

First few lines of the stack trace:
0x00007FFD9C4C926E (UnityPlayer) UnityMain
0x00007FFD9BC55E96 (UnityPlayer) UnityMain
0x00007FFD9BC545D0 (UnityPlayer) UnityMain
0x00007FFE38E37344 (KERNEL32) BaseThreadInitThunk
0x00007FFE3A2C26B1 (ntdll) RtlUserThreadStart

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.