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Third Party Issue

Votes

0

Found in

2022.3.56f1

6000.0.34f1

6000.1.0b1

6000.2.0a1

Issue ID

UUM-93271

Regression

No

Crash on UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline when opening a specific project

-

Reproduction steps:
1. Open the attached project "CrashRepro"

Expected result: Project opens
Actual result: Editor crashes

Reproducible with: 2022.3.56f1, 6000.0.34f1, 6000.1.0b1

Reproducible on: Windows 11
Not reproducible on: No other environment tested

First few lines of stack trace:

{noformat}0x000001C83E8F717F (Mono JIT Code) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline ()
0x000001C83E8F7043 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:PrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset)
0x000001C83E8F6B3B (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
0x000001C83E8F6EF8 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr){noformat}

  1. Resolution Note:

    External tools like decompilers or asset rippers are not developed or supported by Unity. This project seems to contain a lot of extracted scripts that are empty except for comments related to AssetRipper, which is where the the errors are coming from. It is not related to Unity.

    If you still think there is something wrong, please provide a minimal project that demonstrates the issue and doesn't have script compilation issues caused by use of 3rd party tools.

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