Search Issue Tracker
Duplicate
Votes
0
Found in
2022.3.21f1
2023.2.13f1
Issue ID
UUM-66207
Regression
Yes
Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene
Reproduction steps:
1. Open the attached "crash_IN-69862" project
2. Open the "3" Scene
3. Observe the crash
Reproduced with: 2022.2.0a13, 2022.3.21f1, 2023.2.13f1, 2023.3.0b3
Not reproduced with: 2021.3.37f1, 2022.2.0a12, 2023.3.0b11
Fixed in: 2023.3.0b4
Reproduced on: Windows 10 (22H2)
Not reproduced on: No other environments tested
Notes:
- The crash is produced by the "\Assets\=== ASSETS ===\Dark_Fantasy\Assets\Prefabs_Grp\BASIC\Floor\Floor_x4_Lod0.prefab"
- The “3“ Scene opens without a crash if the "\Assets\=== ASSETS ===\Dark_Fantasy\Assets\Prefabs_Grp\BASIC\Floor\” folder is empty
- For quite some time I was able to reproduce the crash by having the "\Assets\=== ASSETS ===\Dark_Fantasy\Assets\Prefabs_Grp\BASIC\Floor\” folder empty, opening the “3“ Scene and then importing the “Floor_x4_Lod0.prefab“ into the “\Floor\“ folder. However, crash suddenly became non-reproducible by following this method
- The crash can be sometimes reproduced by importing the "Floor_x4_Lod0.prefab" into the "\Floor\" folder before entering the "3" Scene
- Moving the "Floor_x4_Lod0.prefab" out of the "\Floor" folder and then entering the "3" Scene doesn't reproduce the crash
-
Resolution Note:
This was resolved in 2022.3.25f1.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-58461
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
This is a duplicate of issue #UUM-58461