Search Issue Tracker
Fixed
Fixed in 7.0.10, 8.0.2, 10.0.0-pre.1
Votes
0
Found in [Package]
9.0.0
Issue ID
DANB-201
Regression
Yes
Crash on Transform::GetTransformAccess() when undoing the action of adding Sprite Skin to an object
PR
[https://github.cds.internal.unity3d.com/unity/2d/pull/2191]
For testing, also check
https://jira.unity3d.com/browse/UUM-13814
Reproduction steps:
- Create a new 2D Core project
- Import a .png file, add it to a scene, and press on it in the Hierarchy window
- In the Inspector window press Add Component and add Sprite Skin
- Press cmd/Ctrl + Z
Reproducible with: 9.0.0-pre.1 (2022.2.0b1), 9.0.0-pre.3 (2022.2.0b4, 2023.1.0a6)
Not reproducible with: 5.2.3 (2020.3.37f1), 7.0.6 (2021.3.8f1), 8.0.3 (2022.1.13f1)
Reproducible on: macOS 12.5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
Resolution Note (fix version 10.0.0-pre.1):
Fixed in 2D Animation 10.0.0-pre.1
Resolution Note (fix version 8.0.2):
Fixed in PSDImporter 8.0.2
Resolution Note (fix version 7.0.10):
Fixed for 2D Animation 7.0.10