Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a18
Issue ID
1338403
Regression
Yes
Crash on StackWalker::GetCurrentCallstack when opening a folder inside a project and there is '%' symbol in the pathname
How to reproduce:
1. Create a new project with a project name "test%"
2. Open "Scenes" folder
Expected result: Editor does not crash
Actual result: Crash on StackWalker::GetCurrentCallstack
Reproducible with - 2021.2.0a18
Not reproducible with - 2018.4.35f1, 2019.4.27f1, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17
First 7 lines of the stacktrace:
0x00007ff69823278d (Unity) StackWalker::GetCurrentCallstack
0x00007ff6982392d9 (Unity) StackWalker::ShowCallstack
0x00007ff6991551f3 (Unity) GetStacktrace
0x00007ff6982382b6 (Unity) winutils::PrintStackTrace
0x00007ff6982318b1 (Unity) winutils::CrashHandler::DefaultInvalidParameterHandler
0x00007ff69a469d46 (Unity) invalid_parameter
0x00007ff69a469dbd (Unity) invalid_parameter_noinfo
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a21