Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.21f1, 6000.0.0b11
Votes
0
Found in
2022.3.17f1
Issue ID
UUM-59618
Regression
Yes
Crash on Fix for 2022.3.X: Crash on AudioCustomFilter::readCallback when opening a project with "TopDown Engine" by More Mountains imported
Reproduction steps:
1. Open the attached “crash_IN-63916.zip“ project
2. Observe the crash
Reproduced with: 2022.3.17f1, 2023.2.0a18
Not reproduced with: 2021.3.33f1, 2023.2.4f1, 2023.3.0b1
Fixed in: 2023.2.0a19
Reproduced on: Windows 11 (10.0.22631) (user’s), Windows 10 (22H2)
Not reproduced on: No other environments tested
Note: Not able to find an FAV version as the crash is not 100% consistent
First few lines of stack trace:
0x00007ff7bf838419 (Unity) SpriteRenderer::OnDeleteSprite
0x00007ff7bf7e218b (Unity) Sprite::MainThreadCleanup
0x00007ff7bf5c5a71 (Unity) delete_object_internal_step1
0x00007ff7bf5c4fda (Unity) UnloadObject
0x00007ff7c10df7b2 (Unity) UnloadImportedAssetsLoadedDuringImport
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment