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Fixed

Fixed in 2022.3.28f1, 6000.0.1f1

Votes

1

Found in

2022.3.25f1

2023.2.19f1

6000.0.0b16

Issue ID

UUM-70277

Regression

Yes

Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch

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How to reproduce:
1. Open the attached “ShaderReproProject“ project
2. Open the “Assets/Scenes/Oasis/OasisScene.unity“ Scene
3. Enter Play Mode

Reproducible with: 2022.3.25f1, 2023.2.19f1, 6000.0.0b16
Can’t test with: 2021.3.37f1 (Errors in the Console due to downgrading project)

Reproducible on: macOS 14.4 Sonoma (Intel)
Not reproducible on: No other environment tested

Notes:
- Also reproducible in Player
- User noted that removing the dynamic branch from FoveatedRenderingKeywords.hlsl prevents the crash

First few lines of the stack trace:
0x00007ff652fa9f6a (Unity) ShaderLab::ShaderState::ApplyShaderState
0x00007ff652f9b7e4 (Unity) ShaderLab::Pass::ApplyPass
0x00007ff652f85755 (Unity) DrawVBOChunkWithPass
0x00007ff652f8daba (Unity) ShaderWarmupFuncImpl
0x00007ff652f8ed19 (Unity) ShaderVariantCollection::WarmupOneShaderImpl

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