Search Issue Tracker
Fixed
Votes
1
Found in [Package]
0.6.7
Issue ID
1139227
Regression
No
Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when Instantiating gameobject via Asset Reference
How to reproduce:
1. Open the "BatchRenderer_Crash.zip" project
2. Open Window -> Asset Management -> Addressable Assets
3. In the Addressables Window select Play Mode Script -> Packed Play Mode
4. Select Build -> Build Player Content
5. Open "SampleScene.unity" scene
6. Enter Play Mode
Actual result: Unity crashes.
Reproducible with: 2019.2.0a10, 2019.1.0b8, 2019.1.0b1.
Notes:
Sometimes, the issue may not be reproducible. If that happens, press Build -> Clean -> All
Couldn't check earlier versions because the HDRP breaks and causes too many errors in most versions.
Two packages are required to reproduce the crash:
HDRP
Addressables System
The crash happens on line "var asyncSpawn = assetReference.Instantiate(this.transform.position, this.transform.rotation);" CarInstance.cs:15"
Comments (1)
-
Bruno-Gregoire
May 03, 2019 07:38
Same issue with LWRP (U 2019.1). Adressable Assets are just not usable.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note:
Not reproducible on latest 2019.2 and later releases.