Search Issue Tracker
Fixed
Fixed in 6000.0.30f1
Votes
0
Found in
6000.0.28f1
Issue ID
UUM-91781
Regression
No
Crash on profiling::BufferSerializer::AcquireNewBuffer when entering Play mode on a specific project
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Enter and exit the Play mode until crash
Expected result: Play mode start/stops
Actual result: Editor crashes
Reproducible with: 6000.0.28f1, 6000.0.29f1
Not reproducible with: 6000.1.0a8
Fixed in: 6000.0.30f1
Couldn’t test with: 2021.3.47f1, 2022.3.55f1 - Cannot enter Play mode due to package errors
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007ffaaf185d20 (Unity) purecall
0x00007ffaac3e5b2c (Unity) profiling::BufferSerializer::AcquireNewBuffer
0x00007ffaac3b9635 (Unity) profiler_begin
0x00007ffaabf759f3 (Unity) ReadWriteLock::ReadLock
0x00007ffaabf7bce1 (Unity) MemoryProfiler::GetAllocationRoot
0x00007ffaac3b742c (Unity) MemoryProfiler::UnregisterAllocation{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment