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Votes

0

Found in

2021.3.43f1

Issue ID

UUM-79114

Regression

No

Crash on JobQueue::ScheduleJobMultipleDependencies when adding UI Components to multiple Sprite GameObjects simultaneously

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Reproduction steps:
1. Open the attached “pupshoot.zip” project
2. In the Project window navigate to the “Assets/FinishedCharacterSprites“ folder
3. Drag the “Corgi_base_side.psb“ Prefab into the Hierarchy
4. Right-click on the “Corgi_base_side“ GO and select “Prefab” → “Uncpack Completely”
5. Expand the child list of the “Corgi_base_side.psd“ GO and select all of the existing GOs
6. In the Inspector window, click “Add Component” and add the “Image” component
7. Observe the crash

Reproducible with: 2021.3.43f1, 2022.1.0a11
Not reproducible with: 2022.3.44f1, 6000.0.18f1
Fixed in: 2022.1.0a12

Reproduced on: Windows 10, Windows 11
Not reproducible on: No other environment tested

Notes:
- Could not reproduce adding other than UI Components
- Appears to only reproduce if “Sprite Skin” script Component is attached to the GameObject

First few lines of the stacktrace:
0x00007ff66be14103 (Unity) JobQueue::ScheduleJobMultipleDependencies
0x00007ff66be0b280 (Unity) ScheduleMultiDependencyJobInternal
0x00007ff66be18bad (Unity) ScheduleManagedJobParallelForTransform
0x00007ff66b4ce6ce (Unity) JobsUtility_CUSTOM_ScheduleParallelForTransform_Injected
0x000002258cf4a8a8 (Mono JIT Code) (wrapper managed-to-native) Unity.Jobs.LowLevel.Unsafe.JobsUtility:ScheduleParallelForTransform_Injected (Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,intptr,Unity.Jobs.JobHandle&)

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