Search Issue Tracker
Active
Votes
1
Found in
6000.0.6f1
Issue ID
UUM-73969
Regression
No
Crash on GfxDeviceD3D12Base::UpdateComputeResources when in the Play mode
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Enter The Play mode
3. Turn around and run
Expected result: The Play mode continues
Actual result: Editor crashes
Reproducible with: 6000.0.6f1
Couldn’t test with: 2021.3.39f1, 2022.3.31f1 - package errors and the scene breaks
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
Reporter said that it also crashes while in Edit mode randomly, but this could not be reproduced locally
Only reproduces with Directx12
First few lines of stack trace:
{noformat}
0x00007FFD6BB1ABC1 (Unity) GfxDeviceD3D12Base::UpdateComputeResources
0x00007FFD6D2B67C0 (Unity) GfxDeviceWorker::RunCommand
0x00007FFD6D2BC9EC (Unity) GfxDeviceWorker::RunExt
0x00007FFD6D2BCB1D (Unity) GfxDeviceWorker::RunGfxDeviceWorker{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Soft keyboard is missing the "OK" button on Android
- The Profiler ignores a modified targetFrameRate when profiling Edit mode
- [General] Package manager takes 15 minutes to load
- Asset's Inspector information is no longer displayed when docking the Search Window
- Crash on Object::GetCachedScriptingObject when entering Play Mode
Add comment