Search Issue Tracker
Fixed in 6000.0.12f1
Fixed in 6000.0.X, 7000.0.0a3, future release
Votes
2
Found in
6000.0.6f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-73969
Regression
No
Crash on GfxDeviceD3D12Base::UpdateComputeResources when in the Play mode
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Enter The Play mode
3. Turn around and run
Expected result: The Play mode continues
Actual result: Editor crashes
Reproducible with: 6000.0.6f1
Couldn’t test with: 2021.3.39f1, 2022.3.31f1 - package errors and the scene breaks
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
Reporter said that it also crashes while in Edit mode randomly, but this could not be reproduced locally
Only reproduces with Directx12
First few lines of stack trace:
{noformat}
0x00007FFD6BB1ABC1 (Unity) GfxDeviceD3D12Base::UpdateComputeResources
0x00007FFD6D2B67C0 (Unity) GfxDeviceWorker::RunCommand
0x00007FFD6D2BC9EC (Unity) GfxDeviceWorker::RunExt
0x00007FFD6D2BCB1D (Unity) GfxDeviceWorker::RunGfxDeviceWorker{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
Add comment