Search Issue Tracker
Fixed
Fixed in 2022.3.64f1, 6000.0.20f1, 7000.0.0a1
Votes
5
Found in
2022.3.42f1
6000.0.15f1
6000.1.0a7
Issue ID
UUM-77757
Regression
Yes
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
Reproduction steps:
1. Download, extract, and open the attached “repro-project“
2. In the “Enter Safe Mode?“ pop-up select “Ignore“
3. Wait for the project to load
4. Observe the crash
Reproducible with: 2022.3.7f1, 2022.3.42f1, 6000.0.15f1
Not reproducible with: 2021.3.42f1, 2022.3.6f1
Reproduced on: Windows 10
Not reproducible on: No other environment tested
Note: Does not crash in Safe Mode
First few lines of the stack trace:
0x00007FF67D607CFB (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF67D606F9E (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF67D607220 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF67EC596B2 (Unity) GfxDeviceWorker::RunCommand
0x00007FF67EC5C49B (Unity) GfxDeviceWorker::RunExt
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Resolution Note (fix version 6000.0.20f1):
Fixed by adding a check for missing buffers before draw.
Resolution Note (fix version 2022.3.64f1):
Fixed by displaying more details in the log message and displaying them only once to avoid spam