Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2021.3.49f1
Votes
5
Found in
2021.3.43f1
Issue ID
UUM-78781
Regression
Yes
Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when adding "MudBun" renderer
Reproduction steps:
1. Open the attached “ReproProj” project
2. In the Hierarchy window, right-click and add MudBun Renderer (MudBun > Renderer)
Expected result: The Renderer is added
Actual result: The Editor crashes
Reproducible with: 2021.3.35f1, 2021.3.43f1
Not reproducible with: 2021.3.34f1, 2022.3.43f1, 6000.0.16f1
Reproducible on: Windows 10
Not reproducible on: macOS 14.6.1 (M1 Max)
Note: On macOS, the editor is loading for a bit, but doesn’t crash
First few lines of the stack trace:
0x00007FF73C4968B2 (Unity) GfxDeviceD3D11Base::DrawBuffersIndirect
0x00007FF73DAF4E0B (Unity) GfxDeviceWorker::RunCommand
0x00007FF73DAF748B (Unity) GfxDeviceWorker::RunExt
0x00007FF73DAF75A8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF73C1A8957 (Unity) Thread::RunThreadWrapper
0x00007FF868517374 (KERNEL32) BaseThreadInitThunk
0x00007FF868F1CC91 (ntdll) RtlUserThreadStart
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2021.3):
Fixed by backporting an earlier fix