Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
1011118
Regression
No
Crash on "CalculateGlobalPosition" when Canvas render mode is set to Screen Space - Camera finding camera in Awake method
Steps to reproduce:
1. Open user attached project
2. Play the scene
3. Observe the editor crash
Expected result: editor should not crash when canvas worldCamera is assigned in Awake() method
Reproduced in: 2018.2.0a4, 2018.1.0b11, 2017.3.1p4, 2017.2.2p1, 2017.1.3p2
0x00000001408C597E (Unity) CalculateGlobalPosition
0x00000001408C7761 (Unity) Transform::GetPosition
0x00000001417E2133 (Unity) UI::Canvas::AlignCanvasRectTransformWithCamera
0x00000001417E7206 (Unity) UI::Canvas::UpdateCanvasRectTransform
0x00000001417E77A8 (Unity) UI::Canvas::SetCamera
...
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- Crash on RebuildTransformHierarchyOrMarkForDestruction when opening a scene
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
Add comment