Search Issue Tracker
Active
Votes
0
Found in
2022.3.62f1
6000.0.50f1
6000.1.5f1
6000.2.0b3
Issue ID
UUM-107656
Regression
Yes
Crash on AK::JobMgr::Internal::JobManager_dispatchMultiple when exiting the Play Mode
Reproduction steps:
1. Open the attached “repro_IN-100287“ project
2. Open the “Assets/Loader.unity“ Scene
3. Enter the Play Mode
4. Exit the Play Mode
5. Observe the crash
Reproducible with: 2022.3.62f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b3
Not reproducible with: 2021.3.52f1
Reproducible on: macOS Sequoia 15.5 (M3 Pro)
Not reproducible on: No other environments tested
Notes:
* Related to the “Wwise” plugin made by Audiokinetic
* Removing the “Library” folder fixes the crashing
* Not possible to find the regressed version as the crash is inconsistent and dependent on the Library folder
First few lines of the stack trace:
0x00000193f759a0 in AK::JobMgr::Internal::JobManager_dispatchMultiple(AK::JobMgr::DispatchableJobHandle*, unsigned int, AK::JobMgr::Internal::JobMgr_DispatchOption)
0x00000193f76ccb in AK::JobMgr::Job::Job(AK::JobMgr::DispatchableJobHandle, unsigned int, AK::JobMgr::NondispatchableJobHandle)
0x00000193f255bf in CAkAudioMgr::Perform(bool)
0x0000019401eff8 in CAkAudioThread::EventMgrThreadFunc(void*)
0x007ff80defb1d3 in _pthread_start
0x007ff80def6bd3 in thread_start
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchExpression strips quotes
- dSYM file is not created during macOS standalone build
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
Add comment