Search Issue Tracker
Active
Under Consideration for 1.2.X
Votes
0
Found in [Package]
1.2.0
Issue ID
XRHB-35
Regression
No
Controller tracking stops when using MetaXRFeature
As of the V51 integration asset it is possible to compile builds using the Meta XR Feature. The XR hands package should work with the oculus integration asset.
When using the MetaXRFeature on Quest 2, starting an app with controllers, switching to hands, and then switching back to controllers results in controllers not reporting as tracked anymore.
Expected behavior: controllers should continue to be tracked when an app switches from controllers, to hands, and back to controllers.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Crash when running Shader.WarmupAllShaders() after application start
- Values entered for Cinemachine Spline Cart are not saved when the Method for Automatic Dolly is changed
- Preset: Inspector window has a scrollbar, which is not needed
- BuildPipeline.BuildAssetBundles incorrectly fails when BuildAssetBundlesParameters.bundleDefinitions is null
- VFX Asset Settings do not update in Inspector when focusing different VFX Assets in the VFX Window Blackboard
Add comment