Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.2.0f3
Issue ID
965091
Regression
No
Control Track that has an Animation track referenced does not revert state of GameObject when disabling Preview mode
1. Open the user attached project
2. Go to Window --> Timeline and open Timeline window (Should be open by default)
3. Select "ControlTrack" GameObject from Hierarchy
4. In Timeline Window, move the white slider on the Control Track, notice that the Cube position changes while doing that
5. Click on "Preview" button to disable "Preview mode"
Expected result: The cube should return to its initial state when disabling preview mode to its Control Track
Actual result: The cube does not revert to its initial state when disabling preview mode to its Control Track (is left in its previewed animation position)
Reproducible with - 2017.3.0b8, 2017.3.0a1, 2017.2.0p1, 2017.1.2p2, 2017.1.0b1
Note: Enabling Preview mode again, reverts the state of GameObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SHADERPASS has incorrect value when using Shader Graph for Built-In target
- [VFX] Gizmo still incorrectly rendered for a hidden property
- Nested object label indentation is incorrect when using the UI Toolkit Inspector
- Crash on tlsf_free when UI Elements are moved to the side by scrolling
- Setting VideoPlayer.time and pausing results in incorrect player.frame values
Add comment