Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.2.0b3
Issue ID
UUM-45292
Regression
No
[Contextual Menu] Keyboard shortcuts shift position in the context menu
*Repro:*
# Create a new project.
# In Project view, Right-Click -> Create -> Timeline.
# Open the timeline window. (Window -> Sequencing -> Timeline)
# View the timeline you created in step 2.
# Add an activation track.
# Anywhere on the track, Right-Click -> Editing
# Change where you right click on the track a few times
*Expected Result:* Keyboard shortcuts should be right aligned and in the same position every time.
*Actual Result:* Keyboard shortcuts don't stay in the same position - they move around depending on where you clicked in the track. See attached GIF.
!Unity_cJw0qe6AP1.gif|width=535,height=296!
Reproducible in: 2023.2.0b3.
Not Reproducible in 2022.3.1f1 (different context menu visually). Did not regression test any further, marking as not a regression.
Notes:
* While the repro steps are done in Timeline, this seems like a context menu issue.
* Tested on Windows 10.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note:
Not reproducible anymore