Search Issue Tracker
Fixed
Fixed in 2023.2.0b17, 2023.3.0a12
Votes
0
Found in
2023.2.0b2
Issue ID
UUM-44009
Regression
Yes
[Context Menu] Crash on ContextMenu:Show when clicking on Animation transition gear icon
{}How to reproduce{}:
- Open Project "CrashAnimation"
- Open "Controller" Animation Controller Asset
- Click on the transition between "New Animation" and "New State"
- Click on the Input Field
- Click on the Gear icon next to the input field
{}Notes{}: Most likely it will freeze the Editor, but it eventually crashes.
{}Platforms tested{}: macOS Intel Ventura 13.4.1
First few lines of the stack trace:
{code:java}
#0 0x0000016cea789d in mono_unity_backtrace_from_context
#1 0x000001095314a9 in PrintStackTraceOSX(void)
#2 0x000001093a7691 in HandleSignal(int, __siginfo, void)
#3 0x0000016cf00a20 in mono_chain_signal
#4 0x0000016ce23e50 in mono_sigsegv_signal_handler_debug
#5 0x007ff810f265ed in _sigtramp
#6 0x00000000000000 in (Unknown)
#7 0x000001095314a9 in PrintStackTraceOSX(void)
#8 0x000001093a7691 in HandleSignal(int, __siginfo, void)
#9 0x0000016cf00a20 in mono_chain_signal
#10 0x0000016ce23e50 in mono_sigsegv_signal_handler_debug
#11 0x007ff810f265ed in _sigtramp
#12 0x00000000000000 in (Unknown)
#13 0x000001095314a9 in PrintStackTraceOSX(void)
#14 0x000001093a7691 in HandleSignal(int, __siginfo, void*)
#15 0x0000016cf00a20 in mono_chain_signal
#16 0x0000016ce23e50 in mono_sigsegv_signal_handler_debug {code}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2023.3.0a12):
Fixed in: 2023.3.0a12
Verified on: macOS Ventura 13.5.2
Resolution Note (fix version 2023.2.0b17):
Fixed in: 2023.2.0b17