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Won't Fix

Votes

0

Found in

2023.2.0b6

Issue ID

UUM-46347

Regression

No

Physics Debug overlay toggles are displayed incorrectly when a “Character Joint” component is visible in Inspector

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How to reproduce:
1. Open the “CollisionGeometryStripped” project
2. Open Physics Debugger (Window > Analysis > Physics Debugger)
3. Select the “Test” GameObject
4. In the Scene view, inside the "Physics Debug" overlay, enable/disable the “Collision Geometry” toggle

Expected result: The toggle works
Actual result: The toggle is rendered in a different position from where it actually is

Reproduced in: 2023.2.0a20, 2023.2.0b6, 2023.3.0a2
Not reproduced in: 2021.3.29f1, 2022.3.7f1, 2023.1.9f1, 2023.2.0a19

Reproduced on: macOS 13.4.1 (Intel), Windows 11
Not reproduced on: No other environment tested

Notes:
1. Not reproducible when the “Character Joint” Component is collapsed
2. Not reproducible when the Editor is in full screen

  1. Resolution Note:

    Hello!

    We are closing this issue, due to the fact that this bug pertains to what was previously stored inside the editor layout and not directly tied to internal changes within the physics component inspectors and tooling.

    Cheers,
    AlexRvn

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