Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.2.0b6
Issue ID
UUM-46347
Regression
No
Physics Debug overlay toggles are displayed incorrectly when a “Character Joint” component is visible in Inspector
How to reproduce:
1. Open the “CollisionGeometryStripped” project
2. Open Physics Debugger (Window > Analysis > Physics Debugger)
3. Select the “Test” GameObject
4. In the Scene view, inside the "Physics Debug" overlay, enable/disable the “Collision Geometry” toggle
Expected result: The toggle works
Actual result: The toggle is rendered in a different position from where it actually is
Reproduced in: 2023.2.0a20, 2023.2.0b6, 2023.3.0a2
Not reproduced in: 2021.3.29f1, 2022.3.7f1, 2023.1.9f1, 2023.2.0a19
Reproduced on: macOS 13.4.1 (Intel), Windows 11
Not reproduced on: No other environment tested
Notes:
1. Not reproducible when the “Character Joint” Component is collapsed
2. Not reproducible when the Editor is in full screen
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note:
Hello!
We are closing this issue, due to the fact that this bug pertains to what was previously stored inside the editor layout and not directly tied to internal changes within the physics component inspectors and tooling.
Cheers,
AlexRvn