Search Issue Tracker

Fixed in > 1.1.2



Found in [Package]


Issue ID




[PolyBrush] Collider Mesh of a Prefab gets reset after undoing Sculpting on Mesh

Package: Polybrush


How to reproduce:
1. Open the attached '' project
2. Open 'SampleScene'
3. In the Hierarchy select the Plane
4. Open Tools > PolyBrush > Polybursh window
5. In the Polybrush window select the 'Sculpt on meshes' tab
6. Perform some sculpting on the Plane
7. Perform some more sculpting on the Plane
8. Undo the changes (ctrl + z)
9. Observe the Inspector

Expected result: The Mesh of the Mesh Collider is set to PolybrushMesh
Actual result: The Mesh of the Mesh Collider is set to Plane

Reproducible with: Polybrush 1.0.0 (2018.4.33f1, 2019.4.23f1, 2020.2.7f1, 2020.3.3f1), 1.1.0-pre.1 (2019.4.23f1, 2020.2.7f1, 2020.3.3f1, 2021.1.1f1, 2021.2.0a11)

- The issue doesn't reproduce with non-prefab GameObjects

  1. Resolution Note (fix version > 1.1.2):

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.