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Fixed in > 1.1.2
Votes
0
Found in [Package]
1.1.0-pre.1
Issue ID
1325318
Regression
No
[PolyBrush] Collider Mesh of a Prefab gets reset after undoing Sculpting on Mesh
How to reproduce:
1. Open the attached '1325318.zip' project
2. Open 'SampleScene'
3. In the Hierarchy select the Plane
4. Open Tools > PolyBrush > Polybursh window
5. In the Polybrush window select the 'Sculpt on meshes' tab
6. Perform some sculpting on the Plane
7. Perform some more sculpting on the Plane
8. Undo the changes (ctrl + z)
9. Observe the Inspector
Expected result: The Mesh of the Mesh Collider is set to PolybrushMesh
Actual result: The Mesh of the Mesh Collider is set to Plane
Reproducible with: Polybrush 1.0.0 (2018.4.33f1, 2019.4.23f1, 2020.2.7f1, 2020.3.3f1), 1.1.0-pre.1 (2019.4.23f1, 2020.2.7f1, 2020.3.3f1, 2021.1.1f1, 2021.2.0a11)
Note:
- The issue doesn't reproduce with non-prefab GameObjects
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Resolution Note (fix version > 1.1.2):
https://github.com/Unity-Technologies/polybrush/pull/166