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Fixed in > 1.1.2

Votes

0

Found in [Package]

1.1.0-pre.1

Issue ID

1325318

Regression

No

[PolyBrush] Collider Mesh of a Prefab gets reset after undoing Sculpting on Mesh

Package: Polybrush

-

How to reproduce:
1. Open the attached '1325318.zip' project
2. Open 'SampleScene'
3. In the Hierarchy select the Plane
4. Open Tools > PolyBrush > Polybursh window
5. In the Polybrush window select the 'Sculpt on meshes' tab
6. Perform some sculpting on the Plane
7. Perform some more sculpting on the Plane
8. Undo the changes (ctrl + z)
9. Observe the Inspector

Expected result: The Mesh of the Mesh Collider is set to PolybrushMesh
Actual result: The Mesh of the Mesh Collider is set to Plane

Reproducible with: Polybrush 1.0.0 (2018.4.33f1, 2019.4.23f1, 2020.2.7f1, 2020.3.3f1), 1.1.0-pre.1 (2019.4.23f1, 2020.2.7f1, 2020.3.3f1, 2021.1.1f1, 2021.2.0a11)

Note:
- The issue doesn't reproduce with non-prefab GameObjects

  1. Resolution Note (fix version > 1.1.2):

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