Search Issue Tracker
Fixed in > 1.1.2
Votes
0
Found in [Package]
1.1.0-pre.1
Issue ID
1325318
Regression
No
[PolyBrush] Collider Mesh of a Prefab gets reset after undoing Sculpting on Mesh
How to reproduce:
1. Open the attached '1325318.zip' project
2. Open 'SampleScene'
3. In the Hierarchy select the Plane
4. Open Tools > PolyBrush > Polybursh window
5. In the Polybrush window select the 'Sculpt on meshes' tab
6. Perform some sculpting on the Plane
7. Perform some more sculpting on the Plane
8. Undo the changes (ctrl + z)
9. Observe the Inspector
Expected result: The Mesh of the Mesh Collider is set to PolybrushMesh
Actual result: The Mesh of the Mesh Collider is set to Plane
Reproducible with: Polybrush 1.0.0 (2018.4.33f1, 2019.4.23f1, 2020.2.7f1, 2020.3.3f1), 1.1.0-pre.1 (2019.4.23f1, 2020.2.7f1, 2020.3.3f1, 2021.1.1f1, 2021.2.0a11)
Note:
- The issue doesn't reproduce with non-prefab GameObjects
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
Resolution Note (fix version > 1.1.2):
https://github.com/Unity-Technologies/polybrush/pull/166