Search Issue Tracker
Fixed in 2018.1.X
Votes
4
Found in
5.3.0f4
Issue ID
752005
Regression
No
Cloth defies gravity at small timeScale value
Steps to reproduce:
1. Download and open attached project "Net Test.zip"
2. Open and play scene "Test"
3. Press "M" on keyboard to change time scale to .001f and notice that cloth mesh starts floating chaotically.
Expected result: Cloth mesh slows down accordingly without any floating.
Tested on Windows 10
Reproducbile in: 5.0.3f2, 5.2.2p3, 5.3.0f4, 5.4.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment