Search Issue Tracker
Fixed in 2018.1.X
Votes
4
Found in
5.3.0f4
Issue ID
752005
Regression
No
Cloth defies gravity at small timeScale value
Steps to reproduce:
1. Download and open attached project "Net Test.zip"
2. Open and play scene "Test"
3. Press "M" on keyboard to change time scale to .001f and notice that cloth mesh starts floating chaotically.
Expected result: Cloth mesh slows down accordingly without any floating.
Tested on Windows 10
Reproducbile in: 5.0.3f2, 5.2.2p3, 5.3.0f4, 5.4.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment