Search Issue Tracker
Fixed in 2018.1.X
Votes
4
Found in
5.3.0f4
Issue ID
752005
Regression
No
Cloth defies gravity at small timeScale value
Steps to reproduce:
1. Download and open attached project "Net Test.zip"
2. Open and play scene "Test"
3. Press "M" on keyboard to change time scale to .001f and notice that cloth mesh starts floating chaotically.
Expected result: Cloth mesh slows down accordingly without any floating.
Tested on Windows 10
Reproducbile in: 5.0.3f2, 5.2.2p3, 5.3.0f4, 5.4.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment