Search Issue Tracker

By Design

Votes

0

Found in [Package]

1.7.3

1.7.6

Issue ID

UVSB-2026

Regression

No

CLONE - Visual Scripting "AotStubs.cs" Script is not generated when building for iOS/WebGL in batch mode

Package: Visual Scripting

-

Reproduction steps:
1. Download the "1077231_MyProject.zip" project
2. Build the project using the 'Builder.MyBuild' method via command line (\{EDITOR_PATH} -projectPath \{PROJECT_PATH} -batchmode -executeMethod Builder.MyBuild -quit)
3. Wait till it's finished and inspect the project's Assets folder

Expected result: "Unity.VisualScripting.Generated" folder was generated and the "AotStubs" Script can be found inside
Actual result: "Unity.VisualScripting.Generated" folder was not generated

Reproducible with: 1.7.3 (2021.1.15f1, 2021.2.0b4, 2022.1.0a4)
Could not test with: below 2021.1 (Visual Scripting not supported)

  1. Resolution Note:

    from @yuri
    The AotStubs files are created during the build process and deleted afterward. But only if the Visual Scripting is initialized.
    It is possible to check if VS is initialized by looking for the folder "Unity.VisualScripting.Generated".

    If you have VS initialized, a scene with a gameobject that has a graph attached, you should be able to build a working project on batch mode using the latest Visual Scripting version.

    Use the attach project to run your tests.WorkingProject.zip

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.