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Some Clear flags of Cameras are not working when using Post Process Layer and Directly to Camera Target is set to true

Post Processing


How to reproduce:
1. Open user attached project ""
2. Open "SampleScene" scene

Expected result: Game view background is a skybox
Actual result: Game view background is black

Reproducible with - 2019.1.0a10, 2019.1.0b1, 2019.2.0a3, 2019.3.0a2
Not reproducible with - 2018.3.3f1

1) Cant Test with 2019.1.0a1 - 2019.1.0a9 because Post Process Layer script component does not load
2) Could not reproduce with 2017.4 because Post Process Layer script didn't load
3) Don't Clear and Depth Only Clear flags are not working

  1. Response avatar

    Resolution Note:

    This is by design. The "Direct to Camera Target" option is meant to be used to remove the final blit Unity does when outputting to the screen and instead let the post-processing stack output directly to that screen. This should only be used if you only have one camera or know that you won't be rendering any other camera after the one that has this option enabled.

Comments (13)

  1. C970015f037bf14bdd850ccb9375cbb2?d=mm


    May 21, 2019 16:00

    Reproducible in 2019.1.3

  2. D6189aad811bf8bea3b144be8014f365?d=mm


    May 11, 2019 10:57

    Reproducible in 2019.1.2...

  3. Fdd9de2e64220bf8c7942a5662860d1d?d=mm


    May 06, 2019 19:46

    Reproducible in 2019.1.1

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